Long time ago I messed around with multi-threading and Box2D. When I researched into the matter, people in forums everywhere said that threading and Box2D is a terrible idea.
I thought, screw everyone, I’ll make it happen, and jumped right into making a physics objects producer.
Many months and a few thousand lines of code later I have to admit: It kind of is.
Help me choose the music for my game! I got a few songs here and would love to hear your feedback. First, let me provide you with some information. CamoTactics is a top down shooter set in a futuristic and turbulent future, where mankind has ventured into the depths of space and crashed into a…
Ever tried this? Planning out your entire gamedev project – at once. In every little detail.
I tried doing so – with Hack n Plan. I laid out the entire array of features as detailed as I could. It was nice in that it helped me how large it will become.
However: It did not work out at all for me.
Adding achievements makes a lot of sense from a game-design point of view.
UI design (often) both sucks for us programmers, who have to make it and do not like it, and for the users, who have to use the half-assed programs created by demotivated programmers.
So how can you make your life a bit easier making interfaces?
I’ve adviced a few indie programmers with their games already. And all of them had a common issue: color choice. Good old infamous programmer art. How do you get better at it?!
Unity, Unreal, Ogre3D, Havok – just a few of the vast amount of game development tools you can use to create games. The technology used will define what your game is capable of and what it isn’t. The very heart of your game should be chosen wisely.