Spare yourself hours of googling with this easy-to-follow guide on adding JUnit to your LibGdx project!
Long time ago I messed around with multi-threading and Box2D. When I researched into the matter, people in forums everywhere said that threading and Box2D is a terrible idea.
I thought, screw everyone, I’ll make it happen, and jumped right into making a physics objects producer.
Many months and a few thousand lines of code later I have to admit: It kind of is.
Imagine creating your own application or game. When you first start out, you may keep and generate your data in code. As you progress you may find how inefficient and cumbersome this turns out. Now you want to move all that to external files, but what format should you use?