Imagine creating your own application or game. When you first start out, you may keep and generate your data in code. As you progress you may find how inefficient and cumbersome this turns out. Now you want to move all that to external files, but what format should you use?
Adding achievements makes a lot of sense from a game-design point of view.
CamoTactics is a top down shooter set in a futuristic and turbulent future, where mankind has ventured into the depths of space and crashed into a planet with strange and bizarre alien life. Despite the hostility of this world, mankind finally has managed to get over its blood-thirsty past that exploited its environment – Until…
UI design (often) both sucks for us programmers, who have to make it and do not like it, and for the users, who have to use the half-assed programs created by demotivated programmers.
So how can you make your life a bit easier making interfaces?
I’ve adviced a few indie programmers with their games already. And all of them had a common issue: color choice. Good old infamous programmer art. How do you get better at it?!
Unity, Unreal, Ogre3D, Havok – just a few of the vast amount of game development tools you can use to create games. The technology used will define what your game is capable of and what it isn’t. The very heart of your game should be chosen wisely.
You probably have wondered how to start out making your first game. Maybe you tinkered around with scripts or mods but never made something all by yourself. Fear not, for this article will give you an insight how to start out your development with the right tools and without much hassle.